Support sffworld.com, buy your books through these links (read more)       Amazon.com, Amazon.co.uk, Amazon.de or Amazon.ca

Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 06 - Pyramids of Power
by Steven Savage of Seventh Sanctum
Page 1 of 2

"As Brett Strongchin watched the Dark General fall, he knew now the world was safe, the Evil Army would be destroyed, he'd get the girl, and all would be well."

Wait a second here . . .

"Kono pointed his finger, and released a blast of Psi-Ki energy equal to 20,000 nova-ing stars, and decimated his opponent. This was easily accomplished, without fears of gravitic distortion, radiation poisoning, control, or a source of energy."

These are hideously egregious examples of parts of stories where things seem to happen too easily, where cause and effect done line up, and where simple actions have unbelievably massive repercussions. They can ruin stories; we laugh at them when we see them or grit our teeth, and we fear we may write them ourselves.

How do you avoid turning your hero into a world-toppling plot device, or creating weapons that make standard videogame fare look logical? I'm sure you'll be utterly shocked to discover I have a theory on this, and a helpful concept on designing how power and influence, from armies to psychic powers. Control your utter surprise, and read on about the Power Pyramids.

And I'm sorry I couldn't think of a better name.

 

THE POWER PROCESS:

Nothing happens without a reason. That seems obvious in writing, but the problem is having the correct reasons - and enough of them. The more of an effect something has, the more powerful a being is or the more deadly an army, the more you have to explain and explain in an effective manner. When figuring out how your characters, organizations, devices, etc. influence each other, get ready to put in some thought.

A character may be able to fight well because of a good trainer, or prefer to keep their hair short because they're used to it. Those are simple explanations for simple effects, and you really don't need much more than that. However, when you're explaining how a gigantic rampaging army remains gigantic or rampaging or how your advanced weapons gizmo decimates cities, then you've got more to do.

Visualize it as a pyramid. The higher you want to go, the more solid concepts you have to put into place. The more powerful the rampaging army, the more you'll have to explain and understand logistics, resources, and political impact. A deadly weapon will require resources and intelligence to develop and either a useful automated system or a trained staff to use. All your explanations combine to a "point" - a goal to be achieved, the top of the pyramid.

In addition, when building your "power pyramid" remember one issue that many people forget - how things do not get out of hand. A huge army can get out of control, suffer mutinies, and more. A deadly device can misfire/malfunction. A biological weapon can cause unexpected devastation, a visiting alien race may be benevolent but they may make errors that cause social unrest. When you have an effect, you may have unexpected effects, and need to explain why those don't happen.

Next Page

Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



About / Staff - Advertising - Contact us - For Authors & Publishers - Contribute / Submit - Take our survey - Link to us - Privacy Policy
Copyright © 1999 - 2004 sffworld.com