A way with worlds: 06 - Pyramids of Power by Steven Savage of Seventh Sanctum
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"As Brett
Strongchin watched the Dark General fall, he knew now the
world was safe, the Evil Army would be destroyed, he'd get
the girl, and all would be well."
Wait a second here . . .
"Kono pointed his
finger, and released a blast of Psi-Ki energy equal to 20,000
nova-ing stars, and decimated his opponent. This was easily
accomplished, without fears of gravitic distortion, radiation
poisoning, control, or a source of energy."
These are hideously
egregious examples of parts of stories where things seem to
happen too easily, where cause and effect done line up, and where
simple actions have unbelievably massive repercussions. They can
ruin stories; we laugh at them when we see them or grit our
teeth, and we fear we may write them ourselves.
How do you avoid turning
your hero into a world-toppling plot device, or creating weapons
that make standard videogame fare look logical? I'm sure you'll
be utterly shocked to discover I have a theory on this, and a
helpful concept on designing how power and influence, from armies
to psychic powers. Control your utter surprise, and read on about
the Power Pyramids.
And I'm sorry I couldn't
think of a better name.
THE POWER PROCESS:
Nothing happens without a
reason. That seems obvious in writing, but the problem is having
the correct reasons - and enough of them. The more of an effect
something has, the more powerful a being is or the more deadly an
army, the more you have to explain and explain in an effective
manner. When figuring out how your characters, organizations,
devices, etc. influence each other, get ready to put in some
thought.
A character may be able to
fight well because of a good trainer, or prefer to keep their
hair short because they're used to it. Those are simple
explanations for simple effects, and you really don't need much
more than that. However, when you're explaining how a gigantic
rampaging army remains gigantic or rampaging or how your advanced
weapons gizmo decimates cities, then you've got more to do.
Visualize it as a pyramid.
The higher you want to go, the more solid concepts you have to
put into place. The more powerful the rampaging army, the more
you'll have to explain and understand logistics, resources, and
political impact. A deadly weapon will require resources and
intelligence to develop and either a useful automated system or a
trained staff to use. All your explanations combine to a
"point" - a goal to be achieved, the top of the
pyramid.
In addition, when building
your "power pyramid" remember one issue that many
people forget - how things do not get out of hand. A huge army
can get out of control, suffer mutinies, and more. A deadly
device can misfire/malfunction. A biological weapon can cause
unexpected devastation, a visiting alien race may be benevolent
but they may make errors that cause social unrest. When you have
an effect, you may have unexpected effects, and need to explain
why those don't happen. Next Page Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.
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