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Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 48 - Apocalypse How
by Steven Savage of Seventh Sanctum
Page 1 of 2

Yes, it's a corny title. I couldn't think of anything else. Besides, a certain film with a similar title recently got re-released, and I couldn't resist.

Though, when it comes to creating post-apocalyptic worlds, corny is usually the order of the day. I won't mince words - I find most post-apocalyptic storyworlds hideously silly and overdone. For every "Canticle for Liebowitz" there's a lot of after-the-end drivel. I myself shy away from anything "post-apocalyptic" or "after a world-changing disaster" because to be frank, I usually find it's not that good.

Often, I find post-apocalyptic stories to be very shallow and often stereotypical. Same disasters, same kind of problems, same types of characters. Very little interest. There usually not that much of a world that got destroyed – or it got a lot more boring after Armageddon.

This is something I've actually been curious about - maybe it's my own experience, but usually I find the apocalypse ends up being less than advertised in fiction. Of course, I ask why - after all fallout from the end of the world or the fall of the Great Galactic Unity should be pretty interesting to read about. It just seems that it isn't.

Surprisingly, I have a theory.

The problem with stories set after the apocalypse, World War III, the Great Mana Fritz, or whatever is that the stories are about the apocalypse. This may seem an odd statement, since whether it's a nuclear war or galactic economic catastrophe, the story should be about the End of What We Know.

Actually, it's not.

As I've said before, your main character is your setting. And no matter how big your apocalypse, no matter how much you end your world, that is still only part of your story. The world survives, but you don't build your world by starting with the end.

 

OVERSHADOWING:
The problem with most apocalyptic writing is that that One Big Event, the Big End, the Armageddon to End All Armageddons becomes too central to the story. Any good world is a matter of balance and cause-and-effect, and focusing too much on one event, even a major, seminal one is going to unbalance and limit your world.

Your world is there before Armageddon. It's there after Armageddon, though admittedly changed in radical manners. However, too many stories focus only on the One Big Event and afterward. There's very little "before" and thus "after" ends up poorly developed.

Your world was a different world before Armageddon, but it was a world. Starting from the Apocalyptic event and working forward is one of the major flaws in End-Of-The-World fiction. It leaves the worlds shallow, unbelievable, without a firm foundation.

Or, worse, someone uses Armageddon and slaps it onto an existing world, using it as an excuse to change it completely. The One Big Event becomes an excuse to make a completely different world. I've seen this a lot in fanfic, and it usually falls just as flat if not morseo, because huge chunks of previous continuity are merely ignored because "it was after the Big Disaster."

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Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



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