A way with worlds: 48 - Apocalypse How by Steven Savage of Seventh Sanctum
Page 1 of 2 Yes, it's a corny title. I
couldn't think of anything else. Besides, a certain film with a
similar title recently got re-released, and I couldn't resist.
Though, when it comes to
creating post-apocalyptic worlds, corny is usually the order of
the day. I won't mince words - I find most post-apocalyptic
storyworlds hideously silly and overdone. For every
"Canticle for Liebowitz" there's a lot of after-the-end
drivel. I myself shy away from anything
"post-apocalyptic" or "after a world-changing
disaster" because to be frank, I usually find it's not that
good.
Often, I find
post-apocalyptic stories to be very shallow and often
stereotypical. Same disasters, same kind of problems, same types
of characters. Very little interest. There usually not that much
of a world that got destroyed or it got a lot more boring
after Armageddon.
This is something I've
actually been curious about - maybe it's my own experience, but
usually I find the apocalypse ends up being less than advertised
in fiction. Of course, I ask why - after all fallout from the end
of the world or the fall of the Great Galactic Unity should be
pretty interesting to read about. It just seems that it isn't.
Surprisingly, I have a
theory.
The problem with stories set
after the apocalypse, World War III, the Great Mana Fritz, or
whatever is that the stories are about the apocalypse. This may
seem an odd statement, since whether it's a nuclear war or
galactic economic catastrophe, the story should be about the End
of What We Know.
Actually, it's not.
As I've said before, your
main character is your setting. And no matter how big your
apocalypse, no matter how much you end your world, that is still
only part of your story. The world survives, but you don't build
your world by starting with the end.
OVERSHADOWING:
The problem with most apocalyptic writing is that that
One Big Event, the Big End, the Armageddon to End All Armageddons
becomes too central to the story. Any good world is a matter of
balance and cause-and-effect, and focusing too much on one event,
even a major, seminal one is going to unbalance and limit your
world.
Your world is there before
Armageddon. It's there after Armageddon, though admittedly
changed in radical manners. However, too many stories focus only
on the One Big Event and afterward. There's very little
"before" and thus "after" ends up poorly
developed.
Your world was a different
world before Armageddon, but it was a world. Starting from the
Apocalyptic event and working forward is one of the major flaws
in End-Of-The-World fiction. It leaves the worlds shallow,
unbelievable, without a firm foundation.
Or, worse, someone uses
Armageddon and slaps it onto an existing world, using it as an
excuse to change it completely. The One Big Event becomes an
excuse to make a completely different world. I've seen this a lot
in fanfic, and it usually falls just as flat if not morseo,
because huge chunks of previous continuity are merely ignored
because "it was after the Big Disaster." Next Page Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.
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