A way with worlds: 47 - The Realism Factor by Steven Savage of Seventh Sanctum
Page 2 of 2 COMBINING THE TWO
REALISMS:
Once you have both your realisms, the important thing is
making sure they work together - as they will impact each other.
If you have a fantasy world with dragons, people are not going to
be unconcerned about giant near-indestructible fire-breathing
lizards unless you give a good reason. In a superhero tale,
despite great powers, people are people - with their motivations
and fears and reactions. Standard firearms are going to be
treated much different in a world of sorcery or telepathy.
The final key, the
"fused realism" of your entire world is making sure
that the elements people can relate to (External Realism) and the
elements you devised (Internal Realism) fuse perfectly. A
seamless integration of things your audience can understand
provides the gateway to comprehending what you've created.
As noted, External Realism
is the key to making sure Internal Realism is accessible by your
readers. So, perhaps there aren't two realisms after all . . .
As I noted, realism is a
trickster. This is just a conceptual tool to help you develop
that strange but wonderful and important quality in your
worldbuilding.
SUMMARY:
Realism in a created world requires consistency for what
you have created in fiction (Internal Realism) and believability
in what you have taken from the real world (External Realism). By
fusing the two you create a believable world despite its
fictional elements, and a richer experience for your reader.
A
Way with Worlds is hosted at:
The
complete works are archived at the Way With
Worlds archive.
A German translation is in the works at Christian
Spliess's Page
Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.
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