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Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 44 - The Drought
by Steven Savage of Seventh Sanctum
Page 1 of 3

Last column, I further explored the issues of writing about your worlds and communicating them, specifically how some setting-oriented writers could overload their readers with information about their world, and why they do this. Letting people in on your world is one thing - burying them under detail is another.

Personally, I wish this was a more common problem, because when I read fanfic or original work, I see a lot less description than I feel I and other readers need. There is often too little said about the setting and the elements of it relevant to the story – as well as a lack of good solid description period.

As a person whose read literature from various ages, I sometimes feel the amount of description in literature of the last decade or so has decreased. Maybe it's me, maybe I'm getting old, though I'd at least like to assume that's not it.

To put it simple, description is vital in stories. To an extent, a story really only is description (just of a whole lot of different but related things). If you don't have description, you don't have as much of a story. If you don't explain the important whys and hows of your setting or give a reader a visual cue as to what an important character looks like, you haven't really given the reader much to read.

As I've said from the beginning, your world is your main character. If you don't describe it enough, if people don't know enough to understand it, then people don't "get" your main character - and they won't get your story. They may try, they may think they do - but they won't. Writing is communication, so if don't communicate, you've failed.

So, last column we discussed why people have too much information in their stories, especially concerning the setting. Now, let's take a look at why there may be too little . . .

 

ITS FANFIC!
Now, my column is mainly dedicated to building original worlds - but good world development and handling applies no matter how much of the world is your creation. And when it comes to fanfiction, too often description about the world gets the short end of the stick. Many times I've read a fanfic and wondered "why is this happening" or "is this normal?" or "what happened?" – usually followed by "why am I even taking the time to read this?"

Why? Though there are many fringe reasons, common reasons, but one overwhelming one comes out again and again in my experience:

Because people assume readers already know enough.

Don't assume your readers know enough. They may be fans of the series, true, but that doesn't mean you can't set the stage, remind people, or do a different take on things. Doing so helps set moods and helps explain things that may be going on in your stories.

Also, your knowledge of the world may be more extensive than the readers. Writing only for a person of your level of knowledge may leave others out of the experience of your story.

Next Page

Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



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