A way with worlds: 43 - TMI by Steven Savage of Seventh Sanctum
Page 1 of 2 Several times here I've
discussed how important description is when writing about your
world. Most notable I've noted you can overdo it or do it wrong.
In this and the next column
I'm going to explore the two extremes of worldbuilding and
description - providing too much information and providing too
little. I figured it's time both of these issues get their own
column.
TMI:
TMI stands for "Too Much Information,"
and is a slang term meaning someone has said too much.
Writers often aren't at risk
for TMI - I usually find many writers could use more information
in their writing. However for some detail-oriented people,
especially world-builders and setting-intensive folks, it's a
real risk.
This may seem like a rather
strange statement - after all, the goal of writing is
communication, correct? And communication requires information,
correct?
This is of course the case -
the problem being that good communication doesn't mean dumping
every bit of information on your target, providing information
they don't need, or doing things to annoy your target.
Communication doesn't work if you confuse, overload, or just plan
irritate the person you're communicating with.
We worldbuilders and
setting-driven writers occasionally go into TMI territory, and
when we do, we do so big time. We're armed with a whole universe
of amazingly minute detail and planning, and we're not afraid to
use it! Besides, everyone likes to hear about our worlds, right?
Well, no, people are there
to read a story. If they want detail they can ask us, read our
author's notes, etc. A person watching an episode of a Sci-Fi
show doesn't necessarily want a lecture in Fictional SF Made-Up
Physics and Imaginary Race Biology.
So, as worldbuilders and
authors, we have to make sure we don't go overboard. I'm going to
examine the most common areas of going overboard I find.
"LOOK,
REALISM!"
How many times do you need to know a character went to
the bathroom?
Believe it or not, people
will detail this. Or maybe they like to give extensive details of
why someone is a psychotic killer. Perhaps its time for a lecture
on local Elven politics right in the middle of an action scene.
People are not going to be
impressed by the realism of your world when its shoved in their
face - and some things can be assumed (such as characters
actually going to the bathroom or eating). People can give your
characters and world credit for being realistic or at least
having its own realism.
"LOOK,
WEIRDNESS!"
OK, so you've got some things in your world that are
very bizarre. It is good to let your readers know this.
However, if your cast
doesn't think of things as bizarre, shoving it in the face of
your reader is going to be very obvious. Violating a character's
perspective to inform your reader "look I got weird" is
going to irritate them and break the sense of continuity. Don't
let the reader know "look, you're only reading the
story" by broadcasting how strange something is. Next Page Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.
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