A way with worlds: 42 - Without Words by Steven Savage of Seventh Sanctum
Page 2 of 2 Keep in mind how characters
in your world regard and use expression, and much like gestures,
take a look sometime at people communicating and notice the role
it plays.
CLOTHES AND
APPEARANCE:
Clothes say a lot. Maybe you can't judge a book by its
cover, but clothes can be used as tools of communication. A
smartly-pressed business suit can tell someone you're a
professional (of what sort may be a question, admittedly). Casual
clothes may say you don't care or that you're relaxing. A
soldier's uniform communicates a great deal about him or her,
especially if its formal with a display of medals.
What clothes say and how
varies widely with culture (if clothing is even used much at
all). Think over the role of appearance in your world, of the
meaning of uniforms and particular parts of clothing. Are gloves
a symbol of aristocracy? Are boots seen as crude footware for the
working class?
Also, hairstyle, jewelry,
and other ways to alter ones appearance can be used for
communication.
SUMMARY:
When designing a world, think about more than language
and speech when working out and writing how characters
communicate. Consider all the other ways people can say
something, even if they don't want to. It'll make your world and
your writing a richer and more believable place.
A
Way with Worlds is hosted at:
The
complete works are archived at the Way With
Worlds archive.
A German translation is in the works at Christian
Spliess's Page
Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.
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