Support sffworld.com, buy your books through these links (read more)       Amazon.com, Amazon.co.uk, Amazon.de or Amazon.ca

Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 39 - Technology and Terminology
by Steven Savage of Seventh Sanctum
Page 1 of 2

I have a hobby.

I make generators - programs that generate characters, plots, items, etc. for writing, role-playing, and just general fun. It's fascinating to do something like analyze magic items in standard fantasy, abstract the words and ideas, and produce a program that slaps them together to produce something new. Anyone who's ever played Diablo or Demon's Winter knows what I'm talking about.

Recently I was designing a Technobabble generator - to make science-fictiony weapons, armor, and Random Important Gizmos That Break. This got me thinking - and when I think, I'm dangerous. OK, dangerous and occasionally boring, but you get the idea.

I began asking about technology and terminology in world building. A few ideas, experiences, and personal policies came together and I suddenly had a column.

Technology and terminology in original worlds. Be it computers or magic or what have you, the terms used for technology in our worlds is important to our continuity and our writing.

 

A RABBLE OF BABBLE:
Let's face it - in many cases we and writers have to make things up. We have to guess and extrapolate about how things work in our worlds. That's why it's fiction. There's nothing wrong with sitting back and theorizing how people can travel faster than light or what the rules of magic may be on a fantasy world. It's part of the writing process.

I've already addressed creating technology in previous columns. What I haven't addressed yet is exactly how your characters refer to it.

In having characters refer to technology, you truly set the tone for your world and your characters - because references, words, are a vital part of culture and character's lives.

Unfortunately it's easy to fall into two traps when your characters refer to technology:

  • Techobabble - When you've got Hisenberg Rail Cannons and Nomydium Alloy Quantum Stabilized Armor, you have technobabble. Referring to things constantly with a huge string of words - a common problem in science-fiction.
  • Coldbabble - Referring to things in a very cold manner. Spells of "Second Level Healing and Organ Repair." Sure there's not a lot of complicated words being thrown around, but the characters basically toss out descriptions. More and more common in fantasy stories as they've been influenced by RPGs.

Now which of these are correct? Well correct is a slipper term in creativity, but my answer is - neither. Terminology isn't that simple, and thus neither is the terminology referring to it.

So let's take a look at things that affect terminology in the worlds you build.

CONTEXT:
Terminology depends on context. On who is speaking. On who they are speaking too. On when they are speaking. For any complex technology, there are usually many ways to refer to it.

The pain in your leg probably has a very long latinized term your doctor uses. A car engine is properly an internal combustion engine - but who curses their "internal combustion engine" for not working. We refer to an explosive called TNT, but the name is derived from the chemical formula of the explosive.

In creating terminology and having your characters use it, keep in mind the situation characters are in.

 

IMMEDIATE SITUATION:
There is a time and place for everything. There is a time to try and find a spare Hyperflux Balance Capacitor, and a time to "find that Capacitor . . . thing . . . now!" There is a time to give a formal speech on viral behaviors and a time to give someone "a shot."

In designing your world and it's terminology for technology, be aware of how immediate and sudden situations affect communication. When writing, be especially aware of this - otherwise your story may sound odd.

 

PERSON:
Different people have different knowledge, interest, and ways to refer to technology. An engineer, a scientist, and a disgruntled user have many different ways to refer to a computer CPU. If you were writing such characters in a story, they would speak differently - maybe even to the point of confusing each other.

Next Page

Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



About / Staff - Advertising - Contact us - For Authors & Publishers - Contribute / Submit - Take our survey - Link to us - Privacy Policy
Copyright © 1999 - 2004 sffworld.com