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Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 38 - Parallel Earths
by Steven Savage of Seventh Sanctum
Page 2 of 2

Now what's the point of this (besides noting Y2K apocalypse stories are a waste of time)?

  • The "net of the world" is what you have to deal with when writing about the world - and writing about parallel worlds. To really make a radically different earth requires a hard yank on the "net" or several good pulls at the right places.
  • One event has multiple subtle, widespread effects. Fixing Y2K issues didn't involve radical shifts, but many subtle alterations, people doing more work, etc.

The Y2K issue illustrates the folly of the Big Critical Event mentality as well as the idea that change is often localized in our world.

 

THE NET OF THE WORLD
In creating a parallel Earth a person usually picks some events that caused the Earth to be different than ours. The important thing is to make sure the impact of this change or changes is understood and written and developed.

The challenge of writing a parallel world is figuring out just how the "Net of the world" distorts and changes from the events you've decided differed from our earth. Too much change and it's unbelievable. Too little change and it's not really that different an earth. Too many events and you just may have a world face Armageddon after all.

This is not an easy or fast process - forget the tales you've seen of "slap-a-change-on-the-earth-and-write-it." Don't expect things to be perfect, don't expect them to be planned quickly. Writing a parallel world is usually an act of subtlety and not force, of careful thinking and consideration.

(You can see why sometimes it just seems easier to go with the domino theory.)

My recommendation is to take the time to think over your ideas, to write things down, and even to do research. Think about the "Net of the world" and just how far your changes will spread. Keep the following elements in mind:

  • A change may not have enough significant impact to make a parallel earth truly different from ours.
  • A change's impact usually is multifaceted.
  • Changes can cancel each other out or alter each other.
  • It takes a lot to get a cascading effect (a domino-like effect) but it can happen.

 

WRITE, WRITE, WRITE:
My final piece of advice on making parallel Earths - write things down. Take notes. Write your ideas down and then edit them. You're juggling a lot here - but it's worth it.

 

SUMMARY:
In writing parallel Earths, remember the world is an interconnected series of events - events can have wide impact, but the world adjusts and adapts.


A Way with Worlds is hosted at fanfiction.net, lit.org, sffworld.com, and Woman-to-Woman.
A German translation is in the works at
Christian Spliess's Page
It is archived at the
Way With Worlds archive.


Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



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