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Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 38 - Parallel Earths
by Steven Savage of Seventh Sanctum
Page 1 of 2

Parallel Earths are a classic element of writing, almost as commonly accepted as aliens, faster-than-light-travel, magic, and cyberspace. Indeed, my entire Xai project is based on the idea of parallel worlds - so it's a subject close to my heart and a few other vital internal organs

Writing parallel Earths however is more difficult than it seems. It's easy to slap a few changes on our world or on a particular time period - but this doesn't mean it produces a consistent, coherent, or believable setting. Too many parallel Earth stories are based on the following:

  • The Big Critical Event That Affects Everything - One thing changes all of the world.
  • The Big Technological Change That Affects Everything - Some singular invention made the world different from ours.
  • The Dominant Culture is a Different One - Nothing is different except some other culture is the dominant culture of the world - and everything else is the same.
  • The Big Thing That is Different – One thing differs from our world, yet there are no other changes except the Big Thing.

You notice a pattern – one thing either changes the world totally, or somehow changes the world only in a limited way.

Now I'd like to say as a writer that these "produce a flawed and inconsistent world" (as some bad episodes of Sliders can show). However, I think the problem – and a way to write good parallel Earths – is best illustrated by an example I call "Dominoes and the Net"

 

DOMINOES AND THE NET
Some time ago, there was the so-called Y2K crisis. The world was going to end because some computers and related technology couldn't process information about the year 2000. Elevators would lock up, power stations would go down, banks would be in crisis, the world would end and only people who'd blown huge wads of cash on survival gear would live.

Only it didn't happen. The only world that ended was the world of the people awaiting Armageddon after spending said wads of cash on said survival gear. As a computer programmer I faced one Y2K crisis – a website with malfunctioning adds due to an obscure bug in a programming language that only manifested under certain conditions.

Those awaiting the end of the world made the same mistake that many writers of parallel Earths make - they assumed the world was like a bunch of dominoes. If anything went wrong, the world would change forever - no matter what went wrong where. They assumed that if you changed something, even a few things, the world would alter irrevocably.

In short, they were waiting for the Big Critical Event to change everything.

Of course what happened was some people saw there were problems and fixed them, and when problems did occur, they didn't spread like wildfire because computer systems had backup, failsafes, and so forth. The world adapted and it didn't end.

But the world did adapt and change in many subtle ways due to the Y2K issue. New software was development, new policies put in place by companies, etc.

The world is much like a net - pulling a part here or there may distort it, but pulling another part cancels out that distortion. Changes may spread throughout the net but not radically - and in most cases it takes a darn hard tug to rip the net. It's over a year after Y2K as I write this, and the great Computer Armageddon never happened.

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Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



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