Support sffworld.com, buy your books through these links (read more)       Amazon.com, Amazon.co.uk, Amazon.de or Amazon.ca

Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 31 - Losing the Race
by Steven Savage of Seventh Sanctum
Page 2 of 2

And there's no reason to assume that other sentient races are markedly less adaptable than we are - in short, stereotypes. Intellect, the ability to process, pass on, and retain information means some level of adaptability.

When designing intelligent races, keep the power of intellect in mind. Remember there's no reason to assume that other sentient races will somehow be lockstep boring clones - so if you create lockstep boring clones, have a reason.

 

THE SECOND SIDE: HUMANITY TRIUMPHANT
One way to respond to stereotypes of non-human races is the classic, overdone idea that (drumroll) humans are the MOST ADAPTABLE BADASSES IN THE WORLD/UNIVERSE/DIMENSION! Everyone else is secondary and inferior!

It's been done. In one or two cases have I seen it done well. To be frank, I wouldn't risk it in your story unless you're really ready to burn some human brainpower on doing a good story and not creating "Humanz Rulez!" or "well, I don't want to design detailed races."

Don't make humans superior unless that fits your word - make races equally as interesting and detailed.

 

BREAKING OUT OF STEREOTYPED RACE DESIGN:
However, it's all fine and good to acknowledge the problem of stereotyping new races, but how do you get out of it?

My usually answer of course, is "design with a strong continuity," but let's face it - it's easy to do this, and thus a hard habit to break.

My advice is:

  • Design the settings your races develop/evolve/live in before going into too much detail. Try and determine what the races would need, do, and experience there and how it would affect them.
  • Play with your races. See what comes into your head when you toss around ideas and brainstorm.
  • Go the extra mile for detail in designing races.
  • Remember how adaptable humans are, just keep that in mind.
  • Do not assume races are all monolithic and their members similar unless there is a reason.
  • If it seems a race is going to logically be monolithic and have similar members and there's a reason, don't go changing them just to avoid people saying "how stereotyped." If there's a reason, do it.
  • Know the difference between culture and species traits.

 

Make the effort. You'll be happier as a writer and have a happier audience as well.

SUMMARY:
Don't stereotype your own races - explore and develop them. It'll make more believable, easier to write worlds people will enjoy.


A Way with Worlds is hosted at fanfiction.net, lit.org, and sffworld.com.
It is archived at the
Way With Worlds archive.


Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



About / Staff - Advertising - Contact us - For Authors & Publishers - Contribute / Submit - Take our survey - Link to us - Privacy Policy
Copyright © 1999 - 2004 sffworld.com