Lucid Writing Advice IV
by Antavius S. Flagg
Page 1 of 3
The five ways of creating a fantasy world
- Create a good idea of your fantasy world
- Naming characters, places, and religions.
- Knowing when not to go too far
- Remembering what you created
- Creating a history of your world.
It would seem that writing fantasy would be easy, but yet there are an
abundance of challenges that the writer must face. This article will give you a
better grip on tackling the aspects of creating worlds, and the people who
CREATE A GOOD IDEA OF YOUR FANTASY WORLD
No world that is to sustain life exists without water, unless the people who
inhabit it are completely bizarre in design. Iíve never heard of a world
that doesnít have a desert or at least a region cluttered by perpetual
When designing a world its prudent that you at least have a means to keep
the life on your world on-going no matter what such a source may be. The worst
way of doing things would be to suddenly think up a story, start writing and
describing details of your world as you go along, then suddenly forget
everything-a stream turns miraculously into an ocean, a desert becomes
an on going oasis, cities go through several different names.
Start by drawing your world out, denoting where you want cities, rivers,
oceans, continents, forests, and mountains to be placed. But before you do this
there are a few things you should understand.
Cities and water: In todayís era, cities are everywhere, such as Las
Vegas. In medieval times, assuming thatís the time period of your fantasy,
cities were built where the people could be best supported. Usually, this was
near or around bodies of water, preferably rivers. In this instance, people
wouldnít dehydrate by walking countless of miles just to reach a river you drew
too far south.
Most of the well populated cities, however, could manage a few miles from
water because of the invention of aqueducts, or whatever you may chose to call
them. If you go even deeper into thought, you can place a city anywhere,
assuming your world has under-ground water.
Forest: They are inhabited by countless animals, which if you chose
to send your characters to one of these, you have the great liberty to name
some of the strange animals in your world. Forests can be as small as a couple
of miles, to hundreds of miles. Unless your characters know every corner of
their world good, donít suddenly believe they will know the why out of every
forest you put them in. Plan the scene first, and give discernible landmarks
that may help them find their way.
If you decided to place a city inside of a forest, be sure that somewhere
amongst all those trees there are streams. People canít bathe in sap.
Mountains: When you think Ďmountainí, you probably envision a
snow-capped peak smothered in wisps of white clouds-such a vision is good, but
mountains are like people: some sort, some tall. Mountains can vary in size
such as the Appalachia and Rocky Mountains here on earth. Mountains can be
cold, but only if they are very high. They can be covered in grass or forest.
Putting a forest there will mean some of the animals you would find elsewhere
in the world would not be there because of the climate differences.
If you suddenly decide to force people in your story to live atop a high
snow-peaked mountain, youíll have a lot of explaining to do for the
NAMING CHARACTERS, PLACES, AND RELIGION
You might have read a fantasy, or made one up yourself, and fall face first
on the first sentence because you couldnít pronounce a characterís name.
Fantasy is full of fancy names, which tends to make it even more fantastic.
Making up names in some cases is one of the toughest jobs about writing
fantasy, unless your akin to sticking to more traditional names: Bob, Joe,
If you decide to design a characterís name, you want to try and make that
name worthwhile. I have devised a system to helping design charactersínames
below: Next Page
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