Lucid Writing Advice III by Antavius S. Flagg
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The five things that creates a good scene
- Narrative
- Making sure it’s necessary
- Description of events and surroundings
- Believable dialogue
- An outcome that empowers and moves the story
The scene is the most vital part of a story. It is the vein in which the
life of the story flows. If one scene is cut, or disrupted in a way that dulls
the reader, then all life is drained away. There is no imagination. This
article of Lucid Writing Advice should at least give you a hint to creating a
good scene.
NARRATIVE
If the scene is the vein, then the narrative is the blood of the manuscript.
The creation of good narrative will make any story a good read. Fantasy writers
fall into a common trap by given pages upon pages of inactive narrative as the
opener of their manuscript, especially in novels. To the writer, this may seem
a show of artistic ability, to the reader it loses his or her interest, and
more than likely they will search desperately for another book.
There’s only one sure way to avoid this: don’t do it! And there are red
flags that should alert you that your creating slow paced narrative. Here are
the most prominent of those red flags below:
-
When you read inactive narrative, and finally get back to active
narrative, you have the sense that all those words really did
nothing.
-
Your talking about a character, then suddenly diverge to talk about a war
that made him who he was today, and then diverge again to name the start of
that war, and yet again to talk about the people who fought in that
war.
-
You describe everything at once, then the narrative becomes confusing as
you describe them again as you enter a scene of dialogue.
The above are just examples, there are countless more. Examine the opening
of your manuscript. If you see that you have placed hundreds of words of
description in the readers lap-delete it- and start where the action is. There
a common maxim in writing of any sort: Show don’t tell.
But this doesn’t mean that you have to destroy every piece of inactive
narrative in our manuscript. If you find that such narrative is vital and
essential then you should keep it. But otherwise, it’s a red flag to be
burned.
MAKING SURE IT’S NECESSARY
I once wrote a story with an cast of characters that was fit for Hollywood,
and more than six of them were important. With more than one main character you
have an abundance of scenes of each character to balance. To many scenes, which
diverges attention away from your main character too long will turn the
story into a biography of whoever is in the story. To remedy this problem,
you’ll have to become a friend of the delete key. Don’t be afraid to use it,
and delete all those unnecessary scenes, and if you have to, delete some of
those characters. Sliming your cast down will prevent you from having to
remember what happened in the previous scene at one character. The worse thing
you could do is forget a scene. The reader could read it, like it, and find to
their disappointment that the character was locked in jail, but nothing
described that he go out. The sorceress and the mage reached the castle, but we
are ignorant if they even made it inside.
You don’t want to forget anything. If you find yourself saying " Oh no, I
forgot about that," and brainstorming a way to write the scene and make it
relevant to future scenes-you have too large a cast. Next Page Copyright© 1999, 2000, 2001, 2002 Antavius S. Flagg, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.
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